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 1、联网对战的安装顺序 = 光盘版游戏 + 2.1补丁 + UTC插件
2、联网对战的方法:
(1)Multiplay / 网络联机
(2)Joi... Read more...
 最近做的GOW(PC)的地图,大家有兴趣的可以玩玩看.里面的东东都是用原游戏里的资源,没有新做模型与贴图,主要目的只是学习KISMET与MATTINEE及制作过程。希望大家多多批评!
安装与... Read more...
 前天夜里在EBgames门口排了很长的队... 终于拿到了
花了俺80刀大洋... 不过感觉很值,游戏做得太棒了
拍几张来馋馋大家....
这次感觉 GOW2 在营造战争场面上下足了功夫,... Read more...
 通过大家的努力,画魔终于有了进展
一些目前的游戏场景~
这是正在制作的游戏中的第一个关卡,Amy在奇怪的梦中莫名其妙地来到自己父亲的画廊,随即看见了死去母亲的... Read more...
 请教一个UE3地形方面得问题 我在给建立好得地形刷材质得时候 感觉很多锯齿 马赛克得东西 一点都不精致 是为什么?高手帮帮... Read more...
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» 第一次中日友谊赛结束 |
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May 28, 2009 - 1:31 AM - NeeDream
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比赛是TDM,3打4
我们队3个人,NEEDREAM、FEVERKILLER、yangphs
日本人有4个。
我们的优势是ping好一点,然后单兵作战能力强一些。
日本人的优势是团体配合默契,而且对地图的理解胜过我们。
虽然比赛赢了,但是我的感触很深。
DECK:97:96
DEFIANCE:116:106
SENTINEL:197:110
第一盘一上来我们有点轻敌,因为ping有优势,而且也的确获得了大比分领先,但是后来日本人越打越好,我们反而找不到感觉了。日本人虽然ping不好,除了他们的队长是100ping以外,其他三个平均200左右,但是他们配合非常默契,几乎完全控制了地图中的盔甲、跳鞋、血包、威力加强等道具,良好的控制加上默契的配合,我们打得很辛苦。
大家都要反思,要提高,要苦练,下一次要好好打。
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259 查看
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» 虚幻引擎度过11周岁生日 |
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May 23, 2009 - 8:28 AM - dAncecAt
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22日著名的游戏图像引擎--虚幻引擎渡过了11岁生日。11年前的1998年5月22日,Epic Games和GT Interactive公司正式发布了第一款《虚幻》系列游戏《虚幻1》,它使用的就是虚幻引擎。
不过,后来Epic公司的开发重心越来越转向纯引擎方向,此举招来了很多批评,人们认为Epic滥卖虚幻引擎,造成采用虚幻引擎的游戏鱼龙混杂,其中有《生化震荡》,《质量效应》,《细胞分裂》,《杀出重围》,《神偷3》等名作,但更多的是一些烂游戏。
目前虚幻引擎已经发展到了第三代,虚幻3是一款多平台引擎,并支持DX9/DX10。
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177 查看
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» Unreal Tournament 3 Patch 2.1 |
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May 05, 2009 - 6:13 AM - dAncecAt
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Patch 2.1 for Unreal Tournament III has just been released. Steam enabled clients will be updated automatically as soon as the update goes out across steam. The download is also available via fileworks.UI:- Disabled wrap for options lists on PC.
- Split out player and bot counts on mixed servers in server browser.
- No longer require double clicking on main menu.
- Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates
- Fixed issue with 'no password' connection error not asking for a password, when in online play
- Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes
- Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.
- Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.
Game: - No longer disable achievements for mods that don't contain code (maps and custom characters).
- Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
- Reduced visibility of DM beacons in darkmatch.
- Fixed greed exploit with redeemer.
- Updated russian localization. Thanks Michael Sokolkov.
- Removed os helper workaround for Windows 2003 server, now that we have a better fix.
- Fixed low gore issue with Titans.
- Fix for wrong team shader in rare cases.
- Fixed dropflag command not working. Also fixes a CTF exploit.
- Fixed excessive link beam decals for listen servers.
- Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.
- Reduced damage to nodes/cores from dead Titan explosion.
- Reduced damage Titans do to nodes/core with weapons.
- Titan melee doesn't knock down spawn protected players.
Server Administration: - Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them
- Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
- Fixed bug with password being removed from URL, during non-seamless travel on the same server
- Fixed bug where the current game profiles mutators would be carried over into other gametypes
- Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
- Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
- Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings
- In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
- Added admin-only buttons to the vote menu, which allow admins to force a winning vote
- Fixed non-seamless travel client timeout disconnects.
- Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).
- Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators)
Mod support: - Fixed problem with cooking with -mod and ModShaderCache
- Fixed map makers unable to cook when using Titan Pack assets. May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC
- Added mutator hook for blocking team changes
Level specific: - Fixed WAR-Confrontation raptor exploit.
- Possible fix for darkmatch memory leak.
- Added refshadercache to patch, so titan content will have shaders compiled.
- Fix for reported rare WAR-Floodgate crash.
You can give Epic feedback on the patch here
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266 查看
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» 中国虚幻竞技场联盟 |
QQ群号码:49315588
服务器的IP地址:
122.102.13.55:6666(DUEL)
122.102.13.55:7777(TDM)
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